![]() ![]() For example, if there was a run from 2 to 9 of clubs and you had a 4 of clubs tile you could take the 2 and 3 off the original run and add your 4 to make a 2-3-4 run while the 4-5-6-7-8-9 run remained in place. You can also pull apart longer runs and break them into smaller runs so that you can add tiles in the middle. For example, if there are 4 sevens melded together you could pull one of the tiles from that set and use it to create either a run or a second set. You can make melds using any combination of valid sets and runs.Īfter valid sets and runs have been laid you can re-arrange them to build other melds. Your score is based on how quickly you beat the game. The top of the screne tells you how many cards remain in the stack, how many your computer competitor is holding, and what your current score is. The left rail navigation offers buttons to puase the game, control sounds, control music, and go into full screen mode. Checkmark - check if your move is valid.Meld - end your turn with the tiles you placed on the table. ![]() Person with Tile - take a tile and end your turn.The right side of the game has a half dozen differnet buttons. Runs: groups of 3 or more sequential same-suit tiles.Sets: 3 or 4 of the same numerical value tiles, with each tile being in a different suit.To meld tiles you need to create sets or runs. Initially you are dealt 14 tiles which can be laid onto the playing field. By continuing to browse the site you are agreeing to our use of cookies.This game is a fusion of the card game Rummy and a Mahjong-styled tile game. Would like to discuss new features or variations for Rummy? Need a custom rule? Have a question? Got a suggestion? Don't see a game you want to play? Please contact us byĮmail, facebook or twitter - we really value your feedback and love hearing from all of you! Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). They consist of Clubs, Spades, Hearts and Diamonds. Each of these subgroups is recognised by a symbol and are referred to as suits. Card Game BasicsĪ deck of cards consists of 52 cards, with 4 distinctive subgroups. The decks can contain 2 or 4 Jokers, or Jokers can be disabled. The discard pile is shuffled before refreshing the draw pile. The number of times the discard pile can be reused to refresh the draw pile can be set to 1, 2, 3, 4 or 5, or disabled entirely. The bonus for melding all cards in one turn can be set to double, triple, or disabled entirely. Players must have laid down a set or run before they can lay off cards. Players can lay down multiple melds in one turn. Both - The value of the cards in hand is subtracted from each losing player’s score and the sum of those points is added to the winning player’s scoreĪces can be low, high, low or high, or around the corner (making the suit circular).Negative - Players incur penalty points based on the cards remaining in their hands.Positive - Whoever gets rid of their cards first scores points equal to the sum of the values of the cards remaining in their opponents’ hands.Whoever scores a set number of points first wins. Whoever gets rid of their cards first scores points equal to the sum of the values of the cards remaining in their opponents’ hands.įace cards are worth 10 points, Aces are worth 1 point and all other cards are worth their number values. Points are calculated and if no one has reached the target points for the game, another round begins. Play continues until one player has gotten rid of their whole hand. This is called laying off.Īt the end of their turn, they must discard one card from their hand onto the table. Players may also add cards to existing sets and runs. There are two types of meld:Ī set is a group of 3 or 4 cards of the same value.Ī run is a group of at least 3 consecutive cards of the same suit. They may then choose to ‘lay down’ cards from their hand, as parts of melds. If the draw pile is exhausted, the discarded cards are used to make a fresh draw pile. On their turn, each player may either pick up the last card played face up on the table or draw a card from the draw pile. To begin play, a card is played from the draw pile face up. The rest are placed in the draw pile face down. Play Multiplayer Rummy Online The Deck and Dealing Scores are based on the cards remaining in hand at the end of the round The round ends when one player has laid down all of their hand.At the end of their turn, players must discard a card from their hand.At the start of their turn, players may draw a card or take the top card from the discard pile.Players can also lay off (add) cards to existing runs or sets.Players lay down melds (sets and runs) of cards from their hand onto the table. ![]()
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